This displays the research that I have undertaken and participated in or am currently working on. Providing the paper along with the conference it is submitted to or published in. Research sparks an interest in me and helps me follow my passion. I may not be able to showcase all the information for the ongoing projects, however, for more information about my work or to discuss a collaboration, please feel free to get in touch through the contact page.
What is Visualization for Communication? Analyzing Four Years of VisComm Papers
Accepted and published in IEEE Xplore and presented at the IEEE VIS 2023 conference in Australia
September 2022 - October 2023
Although visualizations for communication are some of our earliest examples of visualization and the recent re-emergence of interest in this area by academic researchers, there are no unifying theories or guidelines specific to visualizations for communication. Instead, most visualizations for communication are built as point solutions to a specific problem. To address this gap, this research project will build a design space specifically for visualization for communication. Such a space will provide quick and actionable guidance to designers as they consider how to build new visualizations for communication tools.
Modeling Dynamics over Meshes with Gauge Equivariant Nonlinear Message Passing
Accepted and published in the Conference on Neural Information Processing Systems (NeurIPS 2023)/div>
September 2022
We are performing gauge equivariance focusing on developing an attention layer instead of a convolutional layer to develop the mesh messaging of neural networks. We are focusing on the extension to create message passing, starting with running baselines and considering scoring the dataset. Finally, working on clearly improving the accuracy by focusing on harder datasets, problems and a variety of settings.
Design Spaces for Visualization for Communication
September 2022
Although visualizations for communication are some of our earliest examples of visualization and the recent re-emergence of interest in this area by academic researchers, there are no unifying theories or guidelines specific to visualizations for communication. Instead, most visualizations for communication are built as point solutions to a specific problem. To address this gap, this research project will build a design space specifically for visualization for communication. Such a space will provide quick and actionable guidance to designers as they consider how to build new visualizations for communication tools.
Wordle Visualization
Presented at Women's Research and Engagement Network (WREN) Research Summit
January 2022
Wordle is a popular daily word-guessing game that has become a viral sensation for its simple premise of guessing a five letter word in six attempts. Despite its solo-style play, it has fostered a competitive community. The game provides individual scores but lacks overall game-wide statistics, so trends like overall performance and relative difficulty are not available. Our project aims to make these analyses possible in a visualization that not only captures data about the players, but also the game itself.